So I'm trying to make my own version of Pokemon simulator and this is what i have so far..
Jul 20, 2019 PSDK may probably have less feature (which is probably wrong btw) than Essentials but the development of PSDK is more intensive and open. While the last Essentials Update (v17) was done in 2017 (2 year ago) the last PSDK update was a week ago. Between the 25th December of 2018 and the 3rd July of 2019 PSDK got 32 updates.
I'm Sure most of you know what Pokemon is but if you don't know what Pokemon simulator is, its a small ( about 3 MB ) but very addicting game and I decided to make my own version. Right now as you can see, all I have is a program that lets you battle the only enemy Pokemon in the game - a Squirtle (water Pokemon) with your only Pokemon, Pikachu (electric Pokemon). What I want to do now is add a bunch of other choices for the user and also add more enemy Pokemon.
![C++ C++](/uploads/1/2/6/1/126157510/937352827.jpg)
I was wondering if anyone has any idea how I should do this.
Thanks in advance :)
Thanks in advance :)
I recently started learning C about a week ago, and I made a bit of progress. In honor of Pokemon Go releasing, I decided to make a Pokedex with the original 151 Pokemon. So far I have 120 or so of. Jan 25, 2017 If this is the only thing you want to do. I would wrap with C functions you need from the SDL2 library (or just use the lib c functions), build an Object. Dev-Pascal is a professional programming software which uses the Pascal language. It provides all necessary tools for the realization of an IT project. Creating: this software enables the user to create Windows or console-based Pascal programs. Jul 07, 2016 Let's say you want to recreate a 2D Pokemon game in C (just the overworld). How would you organize the game's data? I've been running into a lot of problems with this. Many things in Pokemon, such as trees and houses, occupy multiple tiles and yet are independent structures.
P.S. If you find my idea of making a Pokemon game interesting and want to join me, please PM me (or simply reply to this thread)
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Dev C++ Pokemon Game
A C++17 implementation of a Pokémon game.
Dev C++ Pokemon Sun
In order to build the project you will require the followingdependencies:
![Dev C++ Pokemon Dev C++ Pokemon](/uploads/1/2/6/1/126157510/759051083.png)
- SFML 2.5.0
- Lua 5.3.4 or newer
- gcc/g++ 8.2.0 or newer
On Arch Linux:
All dependencies are available on the distribution's repositories,and may be installed with Pacman. The first step is optional, but recommended,in order to update your repositories and packages:
On Ubuntu 18.04:
Some dependencies are available on the distribution's repositories and may be installedwith APT. The first step is optional, but recommended, in order to update your repositories:
However, the version of SFML available on the repositories is outdated and won't work with this project.Building from source is, therefore, required. Instructions for that are available at https://www.sfml-dev.org/tutorials/2.5/start-linux.php.
On Fedora:
Some dependencies are available on the distribution's repositories and may be installedwith DNF. The first step is optional, but recommended, in order to update your repositories andpackages:
However, the version of SFML available on the repositories is outdated and won't work with this project.Building from source is, therefore, required. Instructions for that are available at https://www.sfml-dev.org/tutorials/2.5/start-linux.php.
To clean the project's binaries and dependencies, run
To clean only the project's binary files, run
And to build the project, run
The executable file will be available as bin/pokemon.